3D Modeling for Newbies Lesson 1 Creating Components with Aspire
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Overview
Section titled “Overview”This lesson introduces creating basic 3D components in Aspire from closed vectors. It covers the three main shape types (dome, cone/pyramid, plate), adjusting shape height and base height, and explains the four component interaction properties: add, subtract, merge, and subtract low.
- Create a new project – Choose a single-sided job (e.g., 12“ x 12“), set material surface as Z0, place XY origin as desired, and set modeling resolution to very high.
- Draw closed vectors – Create simple closed vectors such as a circle, rectangle, and triangle.
- Open 3D view – Switch to 3D view to see the effect of creating components.
- Select a vector and create a shape – Select one vector, go to the Modeling tab, click Create Shape (top-left icon).
- Choose a shape profile – Select from:
- Dome – Rounded bump; adjust shape height and base height.
- Cone/Pyramid – Pointed shape; adjust shape height and base height.
- Plate – Flat component; set base height as thickness.
- Adjust shape height – Drag the slider or enter a precise value. Positive raises the top, negative lowers it.
- Adjust base height – Drag the slider or enter a value. This lifts the entire component vertically, creating straight sides.
- Create additional components – Click Start New Component, select a different vector, choose a shape, and adjust heights as needed.
- Name each component – Use meaningful names in the component properties to avoid confusion.
- Set component properties – When overlapping components exist, right-click a component in the component tree and choose a property:
- Add (upside-down U symbol) – Adds the overlapping component’s thickness to the base component.
- Subtract (U shape) – Reduces the overlapping area by the component’s thickness.
- Merge (filled upside-down U) – No interaction; the software shows a green shadow indicating presence without effect.
- Subtract low (filled U) – Pushes the overlapping area down to match the height of the second component.
- Edit properties in 3D view – Select a component in the 3D view, click it again to reveal a small blue box at the bottom, then click the blue box to quickly change add/subtract/merge/subtract low, shape height, or base height.
Key Points / Warnings
Section titled “Key Points / Warnings”- Shape height is the vertical extent of the shape itself; base height lifts the whole component, creating vertical walls.
- The component tree stacks components in creation order: the first component is at the bottom, subsequent components are listed above it.
- Component properties only matter when components overlap. Non-overlapping components are unaffected.
- For flat plates, only base height needs to be adjusted.
- Additional shape profile options and final height controls exist but are covered in later lessons.
- Right-clicking a component in the component tree or using the wrench icon opens advanced component properties.
- The blue box in 3D view provides a quick interactive way to adjust component properties without opening dialogs.
