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How to trace a bitmap in Vectric software | Creating Vectors

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This video demonstrates how to use the Trace Bitmap tool in Vectric software to automatically create vector boundaries from colored or black-and-white bitmap images. It covers both color tracing and black-and-white tracing modes, plus options for refining traced results such as noise filtering and corner fitting.

  1. Import a bitmap

    • Import the image file (e.g., the cranium example).
    • The bitmap is placed on a dedicated bitmap layer.
    • Toggle bitmap visibility using the layer visibility controls or the 2D/3D view toolbar icons.
  2. Open the Trace Bitmap tool

    • Select the imported bitmap.
    • Go to the Design tab.
    • Under Create Vectors, click Trace Bitmap.
  3. Choose the trace type

    • Select Color for color images.
    • Select Black and White for black-and-white images or to convert a color image to monochrome.
  4. Color tracing mode

    • The image is automatically reduced to 16 colors.
    • Use the slider to control how many colors are visible.
    • Select colors from the palette, or click directly on colors in the 2D view.
    • Selected colors are highlighted with the trace color indicator (red by default).
    • Change the trace color if desired.
    • Press Preview to generate vectors from the selected colors.
    • Add or remove colors as needed, then preview again.
    • Enable Group Vectors if you want the traced vectors grouped together.
    • Click Apply to accept the traced vectors.
  5. Trace only specific areas

    • Drag a selection box around the area you want to trace.
    • Select colors within that selection.
    • Press Preview to trace only colors inside the selection box.
    • Press Apply to commit that trace.
    • Select a new area and repeat as needed.
  6. Black-and-white tracing mode

    • Switch the trace type to Black and White.
    • Adjust the slider to control the amount of black/white detail.
    • Press Preview to see the resulting vectors.
  7. Reduce noise

    • If small unwanted vector fragments appear, use the Noise Filter slider.
    • Increase the minimum pixel size to remove small noise vectors.
    • Press Preview to check the result.
  8. Adjust corner fitting

    • Use the Fit slider to control accuracy:
      • Loose produces smoother, softer corners.
      • Tight produces sharper, more accurate corners.
    • Preview and choose the best fit for your project.
  9. Apply and continue

    • Press Apply to create the final vectors.
    • Close the Trace Bitmap dialog.
    • The vectors are ready for editing or toolpath creation.
  • Imported bitmaps are placed on a bitmap layer. You can hide them from the 2D or 3D view independently.
  • The Trace Bitmap tool requires an active selection of the bitmap before it can be used.
  • In color mode, the software converts the image to 16 colors. Use the color slider to limit the palette further.
  • The red trace color is only a visual indicator of what will be traced. It can be changed in the dialog.
  • Selecting colors by clicking directly in the 2D view can be faster than using the palette.
  • If Group Vectors is enabled, all traced vectors are grouped after Apply. Use Ungroup to separate them.
  • The selection box restricts tracing to the area inside the box, which is useful for isolating specific image regions.
  • The noise filter sets the minimum size of traced pixel areas. Increase it to eliminate random small vectors.
  • Corner fit affects how closely vectors follow sharp edges. Loose is smoother; tight is more accurate.
  • Always press Preview before Apply to verify the result.