3D Modeling for Newbies Lesson 2 Creating Components and Fade & Tilt
Overview
Section titled “Overview”This lesson demonstrates how to create and manipulate 3D components in Vectric Aspire. It covers component properties (merge/add), shape height and base height, building models from the bottom up, and using Fade and Tilt to modify component shapes.
- Open Aspire and draw or import closed vectors (e.g., ovals, circles, rectangles, triangles).
- Select vectors using a bounding box or Ctrl+A, then create a component using Create Shape (e.g., Dome).
- Adjust Shape Height and Base Height to control component height and overall lift.
- Experiment with component properties:
- Select different vectors and create separate components.
- Set each component property to Merge or Add.
- Select all components and change their combined mode to see how overlapping shapes are affected.
- For complex models:
- Assign different groups of vectors to different components.
- Set each to Merge and create them from bottom to top in Z order.
- Use the component tree to reorder components if needed.
- Use Fade:
- Choose the Fade option, click an anchor point on the component, drag across it, and set fade intensity.
- Drag only partway across to fade to that point, leaving the rest flat.
- Use Tilt:
- Choose Tilt, set an anchor point (fulcrum), and drag across the component.
- Tilt raises one side and lowers the other relative to the modeling plane.
- Apply Fade/Tilt to imported clip art:
- Import a model, copy/paste it, and apply Tilt to one copy.
- If part goes below the modeling plane, use Replace Below to remove it.
- Reorder components in the component tree:
- Move background texture (e.g., water) to the bottom, then place objects (e.g., fish) above it.
- Create combined shapes like a sun/moon:
- Build components with different shapes (triangles, crescent, circle) and set properties to Merge or Add.
- Reorder the components in the tree if the result looks incorrect.
Key Points / Warnings
Section titled “Key Points / Warnings”- Only closed vectors can be converted into 3D components.
- Component properties matter:
- Merge blends overlapping components together.
- Add sums the pixel heights at overlapping areas, giving a dramatically different result.
- Shape Height raises the top surface upward; Base Height raises the entire component.
- Rendering 3D components may take time depending on computer speed.
- Building a model from the bottom up means placing the lowest Z components first, then adding higher layers.
- Fade starts at the anchor point and fades to zero at the cursor end; if dragged partway, the remaining area flattens out.
- Tilt uses the anchor point as a fulcrum; it does not depend on drag length the same way Fade does.
- Tilted components can extend below the modeling plane; use Replace Below to prevent cutting into material that is too thin.
- Component tree order affects the final model: lower components in the tree are typically the base/background layers.
