How to create a 3D model from a JPG using Vectric's Aspire
Overview
Section titled “Overview”This video demonstrates a higher-quality workflow for turning a JPG/photo into a 3D model in Vectric Aspire. Instead of relying only on “Create Component from Bitmap,” the process uses manually drawn vectors, individual component shapes, and the bitmap as a final “skin” over the model. A second example shows how to build a castle model from a blueprint using straight components, imported/recombined models, and clipart scenery.
- Import the reference image. Always obtain permission if the image is copyrighted.
- Try the “Trace Bitmap” option only if contrast is sufficient; here it failed, so draw vectors manually.
- Organize the work with named layers/levels and distinct colors. Start by drawing closed vectors for each major part: body, beak, feathers, legs, head, etc.
- Select a closed vector and click Create Component. Choose an appropriate shape, e.g. domed with flat top. Name the component and adjust its shape height/base height as needed. Apply.
- Build sub-details from additional closed vectors, such as the feather spine/spline detail. When a group is complete, combine the component parts into one component/model so it can be resized and moved as a single item.
- Repeat for every element. Work from the bottom up: body, feathers, shoulder feathers, legs, head/neck, beak, and smaller features. Adjust overlap by changing shape height, base height, tilt/fade, or merge properties. Constantly check the result in the 3D view.
- Use sculpting or component cutting for special geometry when needed. For example, create a bowl from a small dome, then cut and delete the top portion. For the chair, model legs, support ring, seat, and seat indentation separately.
- When the base model is complete, select the original image and create a component from the bitmap. Use this as a “skin” laid over the model to add texture and detail.
- If any underlying parts create unwanted texture, edit or remove them before applying the skin, as shown with the smoother towel/napkin.
- For architectural models, use a blueprint/site plan instead of artistic tracing. Draw vectors for buildings/walls and create straight/extruded components to set positioning and massing.
- Combine the castle components into a model and export it. In a new Aspire session, import that model, cut it apart, and individually adjust Z heights of components. Add extra castle details, then create a bitmap component as the skin.
- Finish the scene
