How to model and sculpt a lioness in Aspire in Vectric software | Modeling Tools
Overview
Section titled “Overview”This video demonstrates how to model and sculpt a lioness relief in Vectric Aspire V12. It covers creating a multi-component model from vector art, adjusting component heights and angles, combining parts into a single sculptable component, and applying smoothing/sculpting tools to refine the result.
- Open the provided lioness vector file.
- Go to Job Setup and increase Modeling Resolution to Very High for maximum model detail.
- Open the Levels tab and rename Level 1 to
Tail. Set the level Combined Mode to Merge. - In the 3D view, select the tail vector and use Create Rounded Shape Components.
- Drag the angle handle up to create tall walls.
- Reduce the height handle to create a low-relief shape.
- Insert a new level named
Back Leg, set combined mode to Merge, and apply a rounded shape to the outer back leg vector.- Again raise the angle and lower the height.
- Select additional detail vectors and apply shapes to create muscle definition on top of the back leg component.
- Insert a new level named
Body, set combined mode to Merge, and create a rounded shape component for the body vector.- Use detail vectors to add subtle body/muscle definition.
- Insert a new level named
Front Leg, set combined mode to Merge, and create the main front leg shape.- Add further muscle-definition shapes using the additional front leg detail vectors.
- Insert a new level named
Head, set combined mode to Merge, and create the head shape.- Add the face detail vector to create facial definition.
- Review the overall model by hiding the vectors. Adjust component heights and angles as needed for a natural blend.
- Create a single sculptable component:
- In the Components tab, insert a new level named
Sculpt. - Make sure the
Sculptlevel is active. - In the Design tab, click the snapshot component button to create a single component from the visible composite model.
- In the Components tab, right-click the new level and choose Show Only This.
- In the Components tab, insert a new level named
- Save the model as
lioness basic model. - Apply smoothing:
- With the
lioness to editcomponent selected, go to the Design tab and select Apply Smoothing Filter to Selected Components. - Keep Preserve Transparency enabled so the model does not blend into the model plane.
- Adjust the smooth slider carefully; too much smoothing removes desired detail.
- With the
- Enter the sculpting tools by selecting the component and clicking the Sculpt Visible Model icon.
Key Points / Warnings
Section titled “Key Points / Warnings”- Increasing modeling resolution before creating components maximizes the point density and final quality.
- Keep all new levels set to Merge combined mode so parts blend together correctly.
- Use high angle handles for tall, sharp definition lines; then reduce overall height to maintain low relief.
- Creating a snapshot component preserves the original building blocks while allowing you to edit one baked model.
- Enable Preserve Transparency when smoothing to avoid flattening the relief into the background plane.
- The sculpting process is iterative: adjust heights, angles, and smoothing levels until the relief looks natural.
