How to create a carved recess in Aspire in Vectric software | Modeling Tools
Overview
Section titled “Overview”This tutorial shows how to create a recessed, custom faux hand-carved dish using the outside profile of an imported component or composite layout. It covers vector-based dish construction, converting the shape into a subtractive recess, and smudge sculpting the edge for a carved look.
- Start a new Aspire file. Use a single-sided job, 10“ x 8“, material thickness 0.75“, zero from the material surface, XY centered, modeling resolution set to Very High, and material set to Canadian Maple.
- Import the 3D model
horsehead_model.crv3d. - Select the horse head component. Add a small base height of
0.005to get definition around the neck, then scale the entire composition shape height to0.5". - Resize the model to about 7“ using the bottom-right sizing handle. Use Align Selected Objects to center it on the material. Re-check the shape height after resizing and set it back to
0.5"if needed. - Add a zero plane: hover over Create Flat Shape Component and hold Shift while clicking. This creates a flat zero-height component across the material to prevent machining issues around the dish rim.
- Select the horse head, go to the Design tab, and choose Create Vector Boundary Around Selected Components. Hide/show components and vectors as needed to inspect the boundary.
- Offset the boundary outward
0.5". With the original boundary still selected, offset it again outward0.1". Keep all three vectors: original, +0.1“, and +0.5“. - Hide the horse head. Select the two outer vectors and create a smooth shape component using Blend to Inner Vector. This creates the raised dish base shape. Set its shape height to
0.5". Use the base handle to smooth/round the top edge of the dish. - Close the dialog and convert this component into a Subtract component so it becomes a true recessed dish. Bring the horse head back and verify the fit.
- Select the dish and the zero plane together, then open the Sculpting tool. If prompted, click OK for “Component must be big before it can be edited.”
- Choose the Smudge sculpting tool. Adjust brush diameter, smoothness, and strength for your part scale. Optionally save the brush setup as a preset.
- Hold the left mouse button and push outward from the horse head profile, moving perpendicular to the model, to create a hand-carved edge around the dish. Work around the whole profile. Use Ctrl+Z to undo strokes if needed.
- If any area of the horse head rises above the dish, select the dish component and slightly increase its shape height so it is deeper than the relief, for example
0.525". - Turn 2D vectors back on. Delete the construction vectors since they are no longer needed. The model is now ready for toolpathing around the carved dish shape.
Key Points / Warnings
Section titled “Key Points / Warnings”- Use Very High modeling resolution to preserve detail when creating or scaling 3D components.
- Resizing a component can change its shape height. Always verify the shape height after scaling.
- The zero plane is hidden in the 2D view by default so it doesn’t cover vectors. Manage visibility in the Layers Manager.
- When offsetting, keep the original vectors. Do not replace or delete them until the dish construction is complete.
- In sculpting mode, only selected components are edited. Select the dish and zero plane, not the horse head, to avoid damaging the relief.
- The message “Component must be big before it can be edited” is normal. Click OK and continue.
- A stylus/tablet gives much better control with the smudge brush, but the process also works with a mouse.
- Slightly deepening the subtractive dish ensures small high spots in the relief do not stick up above the carved dish surface.
