How to model a round shape in Aspire in Vectric software | Modeling Tools
Overview
Section titled “Overview”This video demonstrates how to create and edit rounded (domed) 3D components from closed vectors in Aspire using the Create Rounded Shape tool. It covers dynamic handle-based editing, precise numeric input, limiting, scaling, tilt/fade options, and limitations when using transform handles.
- Open the tool: Go to the Modeling tab and click Create Rounded Shape Components.
- Select a vector: Click a closed vector (e.g., circle) in the 2D view.
- Adjust the angle handle:
- Click and drag the angle handle upward to create a dome/rounded shape.
- Angle updates dynamically; max is 90° (positive) and -90° (negative).
- Or enter an exact angle in the angle input field.
- Adjust the base height handle:
- Drag the base height handle up to add vertical height below the shape.
- Type
0to remove base height. - Double-click the handle to reset to zero.
- Name and apply:
- Enter a component name in the form.
- Click Apply, then Close.
- Access the component after creation:
- Use the level drop-down or Components tab to select/visibility toggle.
- Basic handles (base height, scale, total height) remain available.
- Re-edit the contour/angle:
- Press
Eto reopen the Create Rounded Shape form. - Press
Nfor node edit mode to adjust the boundary/contour of the shape. - Right-click to exit node edit mode.
- Press
- Create a rounded shape between two closed vectors:
- Select two closed vectors (e.g., two circles).
- Drag the angle handle to create a donut/ring shape with the angle applied between them.
- Use the Limit handle:
- Drag the limit handle down to flatten/cut off the top of the shape at a percentage (0-100%).
- Return to 100% to reset.
- Use the Scale Factor handle:
- Drag to scale the shape height proportionally.
- Enter
100in the scale field to revert to original scale.
- Use the Total Height handle:
- Shows current total height (includes base height).
- Reducing it proportionally reduces both scale and base height.
- Use Preserve Internal Corners:
- For shapes with corners (e.g., star), enable Preserve internal corners for a cleaner result.
- Apply Fade or Tilt:
- In the Properties section of the form, check Fade or Tilt.
- Click Set and define two points in top-down view to set the fade/tilt direction.
- Adjust the fade percentage or tilt angle from the form.
Key Points / Warnings
Section titled “Key Points / Warnings”- Once a shape is created, it is no longer linked to the original vector; it can be moved independently.
- If you edit the shape using transform handles (e.g., scale/stretch), you lose access to the original angle, limit, scale, and tilt/fade handles when pressing
E– only basic component properties remain. - Node edit mode (
N) can be used on an existing component to modify its boundary and still retain access to angle/limit handles (as long as transform handles were not used). - Fade reduces component height by a percentage across the selected direction; Tilt applies an angled base height – useful for simulating depth/overlap between components.
- The limit handle flattens the top of the dome at a chosen percentage; setting it back to 100% resets the full rounded shape.
- Use the slider or direct numeric input for precise control of angle, base height, scale, limit, fade, and tilt values.
