How to use the fluting toolpath in Vectric software | 2.5D Toolpaths
Overview
Section titled “Overview”This tutorial demonstrates how to create and apply the Fluting toolpath (a 2.5D toolpath) in Vectric Aspire/Recarve. It covers basic flute creation, ramp type options, vector start-point alignment, and combining fluting with a pocket toolpath for a chopping board project.
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Create a new file
Go to File → Create New File. Set width to 24, height to 6, material thickness to 0.25, then click OK. -
Draw the flute vectors
- Select the Draw Polyline tool.
- Enter X = 4, Y = 1.5, then click Add.
- Enter X = 20, Y = 1.5, then click Add to finish the line.
- With the vector selected, use Array Copy to create 3 rows, 1 column with a Y offset of 1.5.
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Enter the Toolpath menu and check material setup
- Switch to the toolpath workspace.
- Verify material thickness, XY datum, Z zero plane, and clearance/plunge values are correct for your machine.
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Create the Fluting toolpath
- Select the three vectors.
- Open Fluting Toolpath from the toolpath menu.
- Set Flute depth (e.g., 0.2).
- Choose a tool – in the example, a 1/4“ ball nose.
- Configure the Flute type:
- Ramp over complete length – ramps from 0 to full depth along the entire vector.
- Ramp at start – ramps over a defined length or percentage, then reaches full depth.
- Ramp at start and end – ramps in and out; with 25%, the middle 50% is at full depth.
- For the basic example, select Smooth ramp type and click Calculate. Preview the toolpath.
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Open the chopping board example
- Close the current file.
- Open Existing File and select the cutting board flute vectors file.
- Switch to 3D view to inspect the vectors.
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Align vector start points
- The outline is made of two separate vectors.
- Enter Node Editing mode.
- Check each vector’s start point. For the chopping board, start points should be on the left so the flute is shallow on the left and deep on the right.
- Right-click the unwanted start node → Make Start Point if needed.
- Exit node editing.
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Apply fluting to the chopping board
- Select all vectors except the pocket vector.
- In the Fluting toolpath form:
- Set Start depth = 0.05.
- Set Flute depth = 0.25.
- Use a 1/2“ ball nose.
- Select Ramp over complete length.
- Set Ramp type = Linear.
- Name the toolpath, click Calculate, and preview.
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Create the pocket toolpath
- The pocket vector is slightly larger than the flute vectors because fluting cuts on the line.
- Open the Pocket toolpath form.
- Set Cut depth = 0.3.
- Add two tools:
- 1/4“ end mill – clears the bulk of the pocket.
- 1/2“ ball nose – the same tool used for fluting, to clean up the edges.
- For the end mill, edit settings if needed (e.g., pass depth) to match material properties.
- Reorder tools by selecting and using the up/down buttons if necessary.
- Click Calculate and preview each toolpath separately to see the clearing and finishing passes.
Key Points / Warnings
Section titled “Key Points / Warnings”- Always verify material setup, clearance, plunge rate, and Z gap with test cuts before running on your machine.
- Fluting toolpath cuts on the vector line – account for tool diameter when designing adjacent features such as pockets.
- Start point orientation controls where the shallow/deep end of the flute appears. Use node editing to set start points correctly.
- Ramp options:
- Ramp over complete length – depth gradually increases from 0 to the flute depth.
- Ramp at start – ramps only at the beginning, then cuts at full depth.
- Ramp at start and end – ramps in and out, with full depth in the middle.
- Ramp type: Linear produces a straight angled cut; Smooth produces a curved, gradual transition.
- When using multiple tools in a pocket toolpath, the software automatically places finishing tools last, but you can manually reorder them.
