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How to remove Jagged Edges from 3D components

This video demonstrates a technique for removing jagged or pixelated vertical edges from 3D components in Aspire V12. It focuses on cleaning up edges of user-created components (e.g., extruded letters) that show deformation in the toolpath preview, using matching offset vectors and a separate finish toolpath.

  1. Start a new Aspire session and set the modeling resolution to Standard.
  2. Add a texture from the Clipart folder (e.g., Bark) and resize it to about 11.5 inches.
  3. Increase the component’s Shape Height to 0.25 inch to add depth.
  4. Create text vectors – in this example, two letter “S” using Times New Roman.
  5. Create a component from the text vectors with a Base Height of 0.5 inch, producing vertical walls.
  6. Generate a finish toolpath of the entire model using a 1/8″ ball nose bit. Calculate and preview.
    • Zoom in to observe the jagged/deformed vertical edges on the letters.
  7. Select the original vector(s) used to create the letter component.
  8. Draw a small circle representing the bit size so you can visualize placement near the edge.
  9. Position the circle at the edge of the component and measure from the original vector to the circle’s center. In the video, this distance is 0.038 inch.
  10. Offset the original vector outward by that measured distance, creating a new vector.
  11. Offset that new vector again by the same distance, producing a second outer vector.
  12. Select both new vectors.
  13. Hide the original component that creates the letter S (so the software ignores it).
  14. Create a second Finish toolpath that is constrained to the region between the two new offset vectors.
  15. Preview the original finish toolpath – edges remain jagged.
  16. Preview the new finish toolpath – the edges are cleaned up successfully.
  • The high-quality 3D models included in the Clipart folder rarely cause jagged edges; the problem typically appears with your own newly created components.
  • The measured offset distance depends on the bit size and the extent of the jagged edge – always measure from the original vector to the bit center.
  • The second finish toolpath only cuts within the offset vector boundaries, effectively re-cutting and smoothing the vertical walls.
  • Hiding the original component is essential to “trick” the software into not re-machining the original surface.
  • This is one of several possible approaches; alternative cleanup methods exist.
  • The preview of the second toolpath should look significantly cleaner than the original, confirming the offset distance is appropriate.