How to remove Jagged Edges from 3D components
Overview
Section titled “Overview”This video demonstrates a technique for removing jagged or pixelated vertical edges from 3D components in Aspire V12. It focuses on cleaning up edges of user-created components (e.g., extruded letters) that show deformation in the toolpath preview, using matching offset vectors and a separate finish toolpath.
- Start a new Aspire session and set the modeling resolution to Standard.
- Add a texture from the Clipart folder (e.g., Bark) and resize it to about 11.5 inches.
- Increase the component’s Shape Height to 0.25 inch to add depth.
- Create text vectors – in this example, two letter “S” using Times New Roman.
- Create a component from the text vectors with a Base Height of 0.5 inch, producing vertical walls.
- Generate a finish toolpath of the entire model using a 1/8″ ball nose bit. Calculate and preview.
- Zoom in to observe the jagged/deformed vertical edges on the letters.
- Select the original vector(s) used to create the letter component.
- Draw a small circle representing the bit size so you can visualize placement near the edge.
- Position the circle at the edge of the component and measure from the original vector to the circle’s center. In the video, this distance is 0.038 inch.
- Offset the original vector outward by that measured distance, creating a new vector.
- Offset that new vector again by the same distance, producing a second outer vector.
- Select both new vectors.
- Hide the original component that creates the letter S (so the software ignores it).
- Create a second Finish toolpath that is constrained to the region between the two new offset vectors.
- Preview the original finish toolpath – edges remain jagged.
- Preview the new finish toolpath – the edges are cleaned up successfully.
Key Points / Warnings
Section titled “Key Points / Warnings”- The high-quality 3D models included in the Clipart folder rarely cause jagged edges; the problem typically appears with your own newly created components.
- The measured offset distance depends on the bit size and the extent of the jagged edge – always measure from the original vector to the bit center.
- The second finish toolpath only cuts within the offset vector boundaries, effectively re-cutting and smoothing the vertical walls.
- Hiding the original component is essential to “trick” the software into not re-machining the original surface.
- This is one of several possible approaches; alternative cleanup methods exist.
- The preview of the second toolpath should look significantly cleaner than the original, confirming the offset distance is appropriate.
