How to use the texture toolpath in Vectric software | 2.5D Toolpaths
Overview
Section titled “Overview”This video demonstrates how to use the Texture toolpath in Vectric Aspire V12, a 2.5D toolpath that uses the selected tool shape and a customizable algorithm to generate textured finishes. It covers applying textures to the whole job, using selected vectors as a pattern, adding start/end ramps, and combining the texture toolpath with other toolpaths in sign work.
- Open a file, then go to the Toolpaths tab.
- Click Texture under Toolpath Operations.
- If no vectors are selected, the texture will be applied to the whole job.
- Select a tool, for example a 1/4″ ball nose. Use Edit to adjust feeds/speeds or cutting parameters for this toolpath only.
- Set the Start Depth:
- Use
0for the top surface. - If cutting inside an existing pocket, enter the depth already cut (e.g.
0.125).
- Use
- Optionally enable Use selected vectors as pattern if you want to drive the texture with selected vectors.
- Set the Maximum Cut Depth and Minimum Cut Depth.
- Set the Maximum Cut Length and Minimum Cut Length.
- Set the Overlap percentage:
1%= almost no overlap between scallops.50%= scallops machined halfway over adjacent scallops.
- Set the Variation slider to control how random the overlap is:
- High variation = more random.
- Low variation = more constant pattern.
- Set the Stepover to control spacing between parallel lines of scallops.
- Set the Angle:
0= parallel to X-axis.90= parallel to Y-axis.
- Click Calculate, then preview the result. Undo and tweak settings as needed.
- Use Save to store texture settings for reuse, or Load to reload saved settings.
- To use vectors as a pattern:
- Select the desired vectors.
- Enable Use selected vectors as pattern.
- Adjust the available depth/ramp settings.
- Calculate and preview.
- To add a fluted effect, enable a ramp at start and end so the tool ramps in, cuts, then ramps out.
- To combine with other toolpaths in a sign:
- Preview existing toolpaths and note the pocket depth.
- Create a texture toolpath and set the Start Depth to that pocket depth.
- Select a suitable tool, e.g. 1/8″ ball nose.
- Adjust cut depth, cut length, overlap, variation, stepover, and angle.
- Calculate and preview.
- If the texture cuts into text or borders, undo, then set a Boundary Vector Offset to create a “halo” gap. For a 1/8″ tool, an offset around
0.07was used.
Key Points / Warnings
Section titled “Key Points / Warnings”- The texture toolpath is highly interactive; experiment with settings and different tool shapes for different results.
- If no vectors are selected, the texture covers the whole job.
- Editing tool settings in the texture toolpath affects only that toolpath, not the stored tool database values.
- When using selected vectors as a pattern, some options are greyed out, but you can still control cut depths and
