Celtic Weave In Vectric's VCarve
Overview
Section titled “Overview”This video explains how to create a custom Celtic Weave border in Vectric Aspire/VCarve, moving beyond built-in circle/square examples. The workflow uses vector drawing, node editing, layering, offsets, and manual trimming to produce a unique weave around any shape.
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Set up boundary and guide vectors
- Create or import an inner and outer boundary vector around the desired shape.
- Offset the inner vector outward by the centerline distance (e.g., 0.75″ if the weave area is 1.5″ wide).
- Offset the inner vector outward and the outer vector inward by a small guide distance (e.g., 0.25″) to create the arc guides.
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Create and place chevrons
- Draw a triangle sized to half the weave width (e.g., 0.75″ × 0.75″).
- Delete the bottom vector to form a chevron.
- Copy the chevron along the centerline vector, spacing them edge-to-edge (e.g., every 0.75″).
- Manually adjust chevrons around corners to keep the spacing visually even.
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Offset the chevrons
- Offset each chevron outward by the guide distance (e.g., 0.25″).
- Avoid selecting all chevrons at once; overlapping vectors cause problems. Offset every other chevron, or do them individually.
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Draw the connecting arcs
- Create a new layer for arcs.
- For each chevron, draw an arc from the top point to the right, ending where it meets the offset of the adjoining chevron.
- Repeat for the bottom side of the chevron, using the inner guide line to set the arc curvature.
- Extend any short guide vectors as needed.
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Explode and join vectors
- Use the Explode Vectors gadget to break the chevrons into individual vectors.
- Place the exploded vectors on their own layer.
- Join the left side of each chevron with the top arc, and the right side with the bottom arc, using Join Vectors.
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Offset the joined vectors
- Offset every other joined vector outward by the guide distance (0.25″).
- Repeat for the bottom set.
- Join the common vectors into one continuous undulating vector.
- Minimize the number of nodes where possible.
- Extend the ends so they overlap the neighboring vectors.
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Prepare the V-carve spacing
- Copy the sets of vectors to a new layer.
- Offset the top set outward by a small value (e.g., 0.04″).
- Offset the bottom set inward by the same amount.
- The offset amount controls the V-carve line spacing; adjust by trial and error.
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Clip and trim to reveal the weave
- Identify a repeating shape, such as an inverted “J,” and delete intersecting vectors around it.
- Use the snipping tool to remove unwanted vector segments.
- Hold the left mouse button while snipping to delete faster.
- Continue trimming until the weave pattern looks clean.
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Clean up corners and transitions
- Node editing and vector cutting may be needed wherever the weave changes direction or turns a corner.
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Create toolpaths
- For rough lumber, make a pocket toolpath first.
- Then create a V-carve toolpath using the final weave vectors.
- Optional: create additional vector sets to produce a flat-bottomed pocket with V-carved side walls, suitable for resin or inlay.
