How to create a component texture in Aspire in Vectric software | Modeling Tools
Overview
Section titled “Overview”This video demonstrates two workflows for creating texture components in Aspire from grayscale bitmaps: adding a bitmap-derived texture onto an existing model, and importing a height map directly as a new relief. It also covers trimming, scaling, and smoothing the resulting components.
Example 1: Adding Texture to an Existing Model
Section titled “Example 1: Adding Texture to an Existing Model”- Open the file containing the existing model (e.g., a basic trout relief) and keep or display the original bitmap used to create the vectors.
- Create a new layer and name it
texture. - Ensure the new layer is selected, then select the bitmap.
- Use Create a component from a selected or imported bitmap to generate a 3D component from the bitmap.
- Hide the bitmap layer in the Layer Manager. The component tree shows the new relief, named from the original bitmap file.
- Select the outline vector around the model, then Shift-select the bitmap-derived relief.
- Use Clear the area of selected component outside the selected vector to trim away excess material.
- Open Apply smoothing filter to the selected component.
- Move the smoothing slider to about halfway and click Bake.
- Close the smoothing form and toggle the texture component visibility to compare before/after.
Example 2: Creating a Texture from an Imported Bitmap
Section titled “Example 2: Creating a Texture from an Imported Bitmap”- Open a new Aspire instance and create a new single-sided job. Set material thickness, zero point, and a high modeling resolution (e.g., Very High). Choose a material and click OK.
- Click Create a component from a selected or imported bitmap. Since no bitmap is selected, the file dialog opens automatically.
- Choose a grayscale height map (e.g.,
moon.tiff) and open it. - In the 2D view, select the imported bitmap and position it in the center of the job.
- Switch to the 3D view to see the generated relief.
- Select the relief, scale it to fit the job space, and reposition it to show the desired portion.
- Open Apply smoothing filter to the selected component and adjust the slider to reduce sharp high points.
- Bake the smoothing and close the form.
Key Points / Warnings
Section titled “Key Points / Warnings”- The component created from a bitmap takes its name from the original bitmap file.
- Use layers to separate the original bitmap from the generated texture component.
- Trimming requires an existing outline vector to define the boundary.
- Smoothing helps remove sharp peaks and makes the texture look more natural; bake the smoothing to make it permanent.
- When importing a bitmap as a texture component directly, the bitmap does not need to remain in the job after the relief is created.
- Height maps with high resolution produce better relief detail but may require scaling to fit the job area.
- Always verify the final component against the base model to ensure the texture aligns correctly.
