3D Modeling for Newbies Lesson 6 Extrude and Weave Part 2
Overview
Section titled “Overview”This lesson continues 3D modeling basics by combining the Extrude and Weave tool, Two-Rail Sweep, and simple components to build a decorative bugle with a mouthpiece, ribbon, and tassels. It shows how to create and trim independent components and merge them without affecting the main model.
- Create the base bugle shape using the Extrude and Weave tool with the Over and Under option, then hit Apply.
- Draw additional vectors to use as rails and trim away unwanted parts of the base shape.
- For the front of the horn: draw an oval vector, select it, choose the Create Shape icon, and create a Dish component.
- For the mouthpiece: create two profile vectors, select them as rails, choose a profile, run Two-Rail Sweep with component mode set to Merge, and hit Apply.
- For the ribbon support: draw top and bottom arcs, use them as rails in a Two-Rail Sweep, then select the profile shape and apply it.
- For the ribbon folds: draw left and right arcs plus a profile. Run the operation with the component set to Add, then trim the result using the original profile’s closed vector so only the area inside remains.
- Put the ribbon components on their own level and set that level’s property to Merge so they combine with each other but do not interact with the bugle.
- Create the decorative button: draw simple circles, use Create Shape to make a dome, and adjust the base height or shape height until it looks correct.
- For the tassels: draw two slanted vectors as rails, use Two-Rail Sweep with a bottom profile, set the component to Merge, and hit Apply.
- Trim the tassel component: select the left closed vector and the component, cut it apart, then select the right closed vector and the remaining component, keeping only what is inside each closed vector.
- Smooth the tassels by lowering the shape height if needed.
- Review the result. The model can be converted into a 3D model and refined further in the sculpting tool.
Key Points / Warnings
Section titled “Key Points / Warnings”- Use Over and Under in the Extrude and Weave tool to create interlocking base shapes.
- Make sure the rails are running in the same direction before using Two-Rail Sweep.
- Use Merge/Add component modes when combining shapes into one component.
- Use closed vectors to trim or cut apart components and keep only the geometry you need.
- Put non-interacting parts on their own level and set the level property to Merge to control how components combine.
- Adjust Shape Height to refine and smooth components such as tassels.
- The lesson reinforces using existing tools like Extrude and Weave, Two-Rail Sweep, and simple
