How to use the texture area tool in Aspire in Vectric software | Modeling Tools
Overview
Section titled “Overview”This video explains how to use the Texture Area Component tool in Vectric Aspire. It covers loading existing texture-area clipart, creating custom tiled textures from seed components, adjusting tiling options, saving them as reusable 3D clipart, and using closed vectors to restrict tiling to a region.
- Open the example file: In the tutorials folder, open
Texture Area Example and Frame.crv3d. Two sheets are available:WorkingandFrame. - Load existing texture-area clipart: From the Clipart tab, open the
Texture Area Tilesfolder. Drag a piece such asblock wall_tiledinto the 2D view. - Edit the tiled component:
- Scale/rotate it like normal 3D clipart.
- In the Design tab, open Create a Texture Area Component to see embedded options.
- Adjust spacing (X/Y percentage of seed tile size), XY shift, reflection, combine mode, and name.
- Create a custom texture area component:
- Import a seed component (e.g.,
domed pyramid scallop 2) or use any 3D component. - Position/scale it in the 2D view.
- In the Design tab, click Create a Texture Area Component.
- Click Apply to fill the job space with the tiled component.
- Import a seed component (e.g.,
- Edit the seed component:
- Use Edit Texture Area Component to select and resize the original seed.
- Return to Transform Object to adjust spacing, shifts, and reflections.
- Refine tiling options:
- Spacing: positive/negative percentage of tile size for left-right and up-down gaps.
- XY Shift: offset alternate rows or columns.
- Reflection: mirror individual tiles to randomize/correct appearance.
- Limit tiling to a vector shape:
- Draw one or more closed vectors (e.g., an ellipse).
- Select the vector(s) and the component, then open Create a Texture Area Component.
- Click Apply — tiles appear only inside the selected vector boundaries.
- Save reusable texture-area clipart:
- After applying options, rename the resulting component in the Component Tree.
- Right-click and select Export as 3D Clip File.
- The exported clipart retains all embedded Texture Area settings.
Key Points / Warnings
Section titled “Key Points / Warnings”- Any 3D component can be used as a seed; you are not limited to the supplied
Texture Area Tiles. - Baking a Texture Area Component destroys its special tiling properties — undo if you want to keep them.
- To rotate the seed permanently, bake the seed first before creating a Texture Area Component; otherwise the software reverts to the original orientation.
- Use closed vectors to isolate tiling to specific regions; multiple vectors can be used.
- The original seed component is hidden after tiling; the result appears as a separate component in the component tree.
- Reflections are useful for organic patterns like brick walls to randomize or align edges.
- Exported 3D clip files preserve all chosen Texture Area options, allowing future edits and variations.
